Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update Blit implementations to use vertexCount #143

Merged
merged 1 commit into from
Aug 8, 2024

Conversation

TheSpydog
Copy link
Collaborator

Pretty self-explanatory. This fixes the Blit regression on D3D11, D3D12, and Metal.

@TheSpydog TheSpydog merged commit 37425e2 into gpu_next Aug 8, 2024
78 checks passed
@TheSpydog TheSpydog deleted the blit_vertexcount branch August 8, 2024 02:23
bartwe pushed a commit to bartwe/SDL-gpu-dx12 that referenced this pull request Aug 9, 2024
TheSpydog added a commit to bartwe/SDL-gpu-dx12 that referenced this pull request Aug 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants